can you tell me a trick how to open a model (CAD) in Keyshot, then edit it with material and colour and save it. If I now change something on the model in CAD, I would like to load the new file but also load the old materials and colours directly.
Or is it also possible to exchange individual components in the data set?
I think the important part thing for that workflow is making sure the material names donât change. If you drag & drop materials from the library the names will change and you need to prevent that from happening.
If you import a model/part in the scene which has corresponding name it should work if you import the model and select âuse existing scene materialsâ in the dialog box.
What I personally do most of the time is importing just the entire model in a new âsceneâ so I can just delete the old model after import. Thatâs mainly because the âupdate modelâ option can get messy if you organised the structure of the model by organising the scene tree or for example linked materials.
If âupdate geometryâ in the import settings dialog doesnât bring the wanted results, then a material template would help. To get a rough idea, just look this very old tutorial (the main mechansim still works the same way in the current version)
If your CAD support apperances (Fusion360 does) you can assign them to parts and when import in same file as previous model use âapply materials from scene to matching namesâ option in import dialog.
You can also store frequently used components with assigned materials in KS Model library (good practice is make local subfolders for models for different customers, product series, etc).